Blow up crates and rivals — last one standing wins, or whoever
has the most lives left when the clock runs out.
Arrows / WASD move, Space drops a bomb that goes off
after three seconds. Crates hide pickups: more bombs, longer blasts, speed,
invisibility, a 10-second shield, extra lives, and super bombs that blast
straight through walls.
Lives each
Time limit
Free-for-all dogfight in wrapping space. ↑ / W thrusts,
← → / A D rotate, Space shoots. Lose a life to a rival,
an asteroid or a collision — last ship flying wins. Catch the drifting crates for
nitro, a submachine gun, longer-range shots, a shield or an extra life.
Rounds
In every round each player is the psychic once: they see a
secret spot on a scale like “Cheap ↔ Expensive” and give a clue.
Everyone else guesses where on the scale it sits — closer means more points,
and locking in fast adds a speed bonus.